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the day passed on with no attack or hurling of spellfire. Delg told Nairn fierce tales of Shandril's daring with the company, and Narm, recovering, told Delg of the struggle in Myth Drannor and Rauglothgor's lair, and how she blasted apart the mountaintop. The dwarf looked at Shandril with new respect, and chuckled, and said, "I wont ask you to hold my axe, next time!" Near sunset, on the heights of Thunder Gap, they turned at last and looked back over the marching trees, and the road dwindling down, down, down from where they stood to Highmoon, hazy in the distance. "Who could know, looking at it, that this beautiful land could be so dangerous?" Narm asked quietly. Delg looked, and smiled, and said nothing. "Never mind," Shandril replied, putting a hand on his arm. "We found each other, and that is worth it all." They walked off into the evening together, and thought on many mornings ahead as the soft stars came out above them, and were very happy. THE AUTHOR has been a creative editor of DRAGON* Magazine since , and has contributed over one hundred fifty articles on the AD&.D® game to the magazine. The FORGOTTEN REALMS* fantasy setting is based on his own game world, which has been used as a setting for gaming and fiction for twenty years. Ed is a frequent contributor to The Campaign Hack, Canada's longest running gaming magazine, and in the past has edited the White Wall Review literary magazine. In his home city of Toronto, Ontario, he has been literary editor of Orbit, and co-editor and frequent contributor to the fiction magazine Ibid, He now lives in the country with his lady, over ,000 books, and many boxes of as yet unpublished background lore of the FORGOTTEN REALMS game setting. Attendees of the annual GEN CON* Game Fair know Ed as the winner of the Best Player of the AD&,D® Open tournament, and for his appearances as the wise old sage, Elminsten Page 270 [ Pobierz caÅ‚ość w formacie PDF ] |
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